Nuke in our ShotGrid pipeline
Nuke - ShotGrid - Loading publishes
You can load in files other people have published by going to the "NFA ShotGrid" -> "Load..."
This will open up a new interface:
You can use this interface to browse all files others have published. Double clicking on a file loads that file into your comp. Some file types have extra actions available, which you can see by clicking the "Actions" menu on the selected publish.
Loading tools largely unchanged from ShotGrid base implementation.
Nuke - ShotGrid - Rendering
Rendering when working in our ShotGrid pipeline is slightly different but way easier! When you press "W" a new menu pops up (you can also find it in the side bar):
- The output field is where you can enter a descriptive name for your render. For example "despilled", "firerender", etc.
- There are three modes available: main, prerender and mattepainting. The prerender mode should be used for rendering frames which will be used in Nuke; it renders in ACEScg with a light compression. The mattepainting mode should be used for mattepainting purposes for use in e.g. Photoshop, as it renders a 16-bit TIFF in the ADX10 colorspace. The main mode should be used as the last node in your comp, as there can only be one write node using that mode. It renders out EXRs in ACES2065-1, this is because these renders will eventually make their way back to our editors. The render from your main node will be automatically uploaded to the ShotGrid website when you publish it.
- The data dropdown can be used to change some compression settings.
The sgWrite node will be added to your comp when you press OK. When you click on the node you'll see the following options:
Note that the file path is currently still empty, it will be filled in automatically whenever you press "render" or "render on farm":
The "render" and "render on farm" buttons do exactly what you expect them to do. After your render is finished you can press "create read from write" to create a read node for your render.
Rendering integrations by Gilles Vink.
Nuke - ShotGrid - Publishing
Once you've rendered some frames using the ShotGrid write nodes it's time to publish them. You can do this by going to "NFA ShotGrid" -> "Publish..."
Here all your write nodes show up. Notice how the main write node has an extra option called "Submit for Review", which is enabled by default. This option will start a process on our render farm, where it will be turned into a .MOV and uploaded to the ShotGrid website automatically. Be sure to click on the thumbnail section to add a screenshot and fill in a description. You can now publish by pressing the Publish button.
You should always publish all write nodes, as there's a small bug that causes read nodes to break if their files are not published.
Deadline review submission logic by Gilles Vink.