Substance Painter - ShotGrid - Publishing

Publishing in Substance Painter is very similar to publishing in our other tools, you'll just have to make sure your export settings are configured correctly before publishing. 

Open the Export textures menu (ctrl + shift + e). Make sure the output template is set to Document channels + Normal + AO (With Alpha) and make sure the file type is set to exr. You don't have to configure the output directory, as that's handled automatically. You can now click Save settings.

Adobe_Substance_3D_Painter_dv7A1ONGpW.png

If you're using UDIMs you should make sure the output template you've picked separates the UDIMs with a dot, which looks like this in your output map: (.$udim)

Double check your "Document channels + AO (With Alpha)" has the correct UDIM file naming convention! If not, use a PBR preset instead.

Now we can publish our textures. Open the ShotGrid menu and press Publish... This causes a pop up to appear:

python_UrhJ19kxEf.png

After a couple seconds the publish menu will open. Take a nice screenshot and press publish!

python_3QX6BeJMBj.png

Texture publish logic by Mervin van Brakel.


Revision #5
Created 23 October 2024 13:29:42 by Mervin van Brakel
Updated 6 November 2024 13:42:16 by Mervin van Brakel