Books
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Blender at school
Deadline at school
Developing our ShotGrid pipeline
Documentation website
Green screen studio
Houdini at school
Houdini in our ShotGrid pipeline
Maya at school
Maya in our ShotGrid pipeline
Mindfulness room
Nuke at school
Nuke in our ShotGrid pipeline
Perforce at school
A guide on how to work with Perforce as source control
Substance Painter at school
Substance Painter in our ShotGrid pipeline
Technical explanations regarding physical devices
To-do list
The pipeline is hungry. We must feed it our effort.
Unreal Engine best practices
Some information to get the most out of your unreal renders. With things like console commands and render passes.