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Blender - Rendering on the farm

Blender at school

Blender is also supported on our Deadline farm. First make sure all your files, including your Blender file, are stored on our storage server. The Deadline plugin is already installed for you, but you do have to enable it in your preferences. Once you've do...

Deadline - Temporarily disabling your worker

Deadline at school

Sometimes you might not want your computer be used for farm rendering, for example when you're caching a heavy sim or need to use it for realtime rendering engines like Unreal. In this case you can temporarily disable farm rendering on your machine. Here's how...

Houdini - ShotGrid - Other pipeline tools

Houdini in our ShotGrid pipeline

Houdini in our ShotGrid pipeline has two other nice features that you should be aware of. Task templates It's possible to create a Houdini file that will be loaded by default when an artist creates a new file in a given pipeline step. E.g. a clothing FX temp...

Pipeline - To do - The hard stuff

To-do list

Here's a list of longer, more difficult tasks that would be great additions to our pipeline. A proper USD workflow Our USD workflows suck enormously. We pretty much just use it as a file format and use none of the cool features that it was designed for, like...

Pipeline - To do - Medium difficulty

To-do list

This right here is a list of pipeline tasks that should be relatively doable. Being able to ingest extra plates in Hiero Right now we can only ingest one plate per shot in Hiero. This shot will then have a Nuke template created, a preview rendered etc. It wo...

Pipeline - To do - Easy jobs

To-do list

These are tasks that are pretty simple but consequently also kinda boring, which is why they haven't been done yet. Configuring RV so it automatically selects the correct colorspace Right now when we're doing a review session in our viewing space we have to ...

Deadline - Render managers

Deadline at school

From the second year on every class has 2 render managers. The render managers from all years work together to make sure the farm runs smoothly and its resources are divided fairly among all the years. Render managers also have admin level access in the deadli...

ShotGrid - Pipeline - General overview

Using our ShotGrid pipeline

Using our ShotGrid pipeline might be a bit intimidating at first as there's a lot you have to remember. Here's an overview of all the steps required for a typical school production: Create a project using the Project Creator. Add shots to the project using...