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Deadline - Temporarily disabling your worker
Sometimes you might not want your computer be used for farm rendering, for example when you're caching a heavy sim or need to use it for realtime rendering engines like Unreal. In this case you can temporarily disable farm rendering on your machine. Here's how...
Houdini - ShotGrid - Other pipeline tools
Houdini in our ShotGrid pipeline has two other nice features that you should be aware of. Task templates It's possible to create a Houdini file that will be loaded by default when an artist creates a new file in a given pipeline step. E.g. a clothing FX temp...
Pipeline - To do - The hard stuff
Here's a list of longer, more difficult tasks that would be great additions to our pipeline. A proper USD workflow Our USD workflows suck enormously. We pretty much just use it as a file format and use none of the cool features that it was designed for, like...
Pipeline - To do - Medium difficulty
This right here is a list of pipeline tasks that should be relatively doable. Being able to ingest extra plates in Hiero Right now we can only ingest one plate per shot in Hiero. This shot will then have a Nuke template created, a preview rendered etc. It wo...
Pipeline - To do - Easy jobs
These are tasks that are pretty simple but consequently also kinda boring, which is why they haven't been done yet. Configuring RV so it automatically selects the correct colorspace Right now when we're doing a review session in our viewing space we have to ...
Deadline - Render managers
From the second year on every class has 2 render managers. The render managers from all years work together to make sure the farm runs smoothly and its resources are divided fairly among all the years. Render managers also have admin level access in the deadli...
ShotGrid - Pipeline - General overview
Using our ShotGrid pipeline might be a bit intimidating at first as there's a lot you have to remember. Here's an overview of all the steps required for a typical school production: Create a project using the Project Creator. Add shots to the project using...
Pipeline - Explanations - Mindfulness room audiovisual installation
Here's an infographic: The proxmox instance can be accessed on: https://145.90.27.92:8006 (username is root, the password used is the old super user password that was used in the Deadline monitor some time ago) The Home Assistance instance on: http://145.9...
Deadline - Online monitoring
Our Deadline render farm can be monitored online through our monitor website! This is ideal for when you're on the move and unable to VPN into your school computer. It also has ChatGPT error parsing and image previews. Deadline Web App by Mervin van Brakel
Software licenses
All the software we use at school is, of course, properly licensed. This does mean that you might have to fill in licensing information when you start some software. The following table contains all of our license server information: Server Port Vendo...
Mindfulness Room - Controlling the lights and audio
When you step into the mindfulness room the room comes alive with lights and audio. You can control this audiovisual system using the knobs on the panel next to the door: Clicking a knob toggles the lights/audio. Turning a knob adjust the intensity of the ...
ShotGrid - Pipeline - Ingesting footage
This is a very important task in our ShotGrid pipeline and messing things up here could cause issues down the road. Be sure to read everything very carefully! Ingesting footage into our pipeline is needed before the work can start on the school productions. ...
ShotGrid - Website - Creating scenes and shots
Created projects show up on nfa.shotgunstudio.com. Clicking on a project takes you to that project's main page. From there you can click on Shots to go to the shots page. Creating a new shot can be done by clicking the blue Add Shot button. A new form will ...
ShotGrid - Pipeline - Delivery
Once all the VFX work is done it's time to return the shots to the editors. We have a tool for this that makes this all very easy. First you should set the status of all the shots that are finished to Ready for Delivery: After that you can open the Deliveri...
ShotGrid - Website - Creating a planning
Planning is one of the most import parts of creating great VFX. ShotGrid has some extensive tools for creating an artist planning, so here's how you should use them. Step 1: Add people to your project First you should add all the needed people to the project...
ShotGrid - Website - Making notes
Supervisors of course need to give feedback on artist work. All this feedback should be done through ShotGrid so it's easy for people to find the right notes for the right shots. There are a couple of ways to make notes in ShotGrid. #1: On a version When you...
ShotGrid - Website - Making a client review link
ShotGrid has a system for sending playlists to people who don't have a ShotGrid account, which is perfect for sharing our work with directors or producers. Do to so, press the Share via Client Review Site button which you can find once you've selected a Playli...
Maya - ShotGrid - Scale
This one's easy! Everything in Maya should be done 100x smaller when working in ShotGrid. This will make the scale of the USD publishes have the correct scaling in Houdini. Houdini is more important here, we all know that.
Pipeline - TD - General pipeline TD overview
Our pipeline, just like any other studio pipeline, is a bit daunting at first to wrap your head around. Lots of stuff is going on all over the place and somehow it all comes together to form some sort of coherent artist experience (at least that's the goal.......
Pipeline - TD - The servers of the Filmacademy
We've got a bunch of servers running a bunch of different stuff. Here's all the ones you should know about: The automation server For all our Discord bots, scripts that need to run continuously, and other backend stuff, we use this Linux server! The server ...