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Nuke - Custom tools

Nuke at school

Over the years our students have made a lot of nice additions to our Nuke. Here's a showcase of s...

Updated 2 days ago by Mervin van Brakel

Deadline - Temporarily disabling your worker

Deadline at school

Sometimes you might not want your computer be used for farm rendering, for example when you're ca...

Updated 2 days ago by Mervin van Brakel

Blender - Rendering on the farm

Blender at school

Blender is also supported on our Deadline farm. First make sure all your files, including your Bl...

Updated 2 days ago by Mervin van Brakel

Blender - What's different at school?

Blender at school

We haven't modified Blender all that much as it's not commonly used, still there are some things ...

Updated 2 days ago by Mervin van Brakel

ShotGrid - Creating a playlist

Using ShotGrid production tracking

Playlists are a handy way of grouping together versions (the preview videos in ShotGrid) so you c...

Updated 2 days ago by Mervin van Brakel

Houdini - ShotGrid - Exporting USDs

Houdini in our ShotGrid pipeline

We don't have a great USD pipeline at school, but we do have a couple integrations that are usefu...

Updated 2 months ago by Mervin van Brakel

Substance Painter - ShotGrid - Publishing

Substance Painter in our ShotGrid pipeline

Publishing in Substance Painter is very similar to publishing in our other tools, you'll just hav...

Updated 2 months ago by Mervin van Brakel

Maya - ShotGrid - Publishing

Maya in our ShotGrid pipeline

Our Maya publisher has quite a few options available. Let's go through them so you know what to p...

Updated 2 months ago by Mervin van Brakel

Maya - ShotGrid - Uploading playblasts for review

Maya in our ShotGrid pipeline

Once you've done some animating you'll probably want to upload a video of it to the ShotGrid webs...

Updated 2 months ago by Mervin van Brakel

Maya - ShotGrid - Loading publishes

Maya in our ShotGrid pipeline

Updated 2 months ago by Mervin van Brakel

Unreal Engine - Scene optimization tips

Unreal Engine best practices

General rules First and foremost, treat you render time and performance as a budget. You only ha...

Updated 2 months ago by Mervin van Brakel

Unreal Engine - Perforce file statuses and common errors

Perforce at school

In this guide, you'll learn about file statuses and common errors (And how to fix them) File sta...

Updated 2 months ago by Mervin van Brakel

Unreal Engine - Perforce admin tool

Perforce at school

Updated 2 months ago by Mervin van Brakel

Unreal Engine - Setting up Perforce

Perforce at school

This is a beginners guide to working with perforce as a source control for Unreal engine. At th...

Updated 2 months ago by Mervin van Brakel

Maya - Rendering on the farm

Maya at school

Once your scene is set up you might want to render it on the farm using Maya (have you considered...

Updated 2 months ago by Mervin van Brakel

Maya - What's different at school?

Maya at school

Maya at school has a couple of small additions. Color management Color management is globally c...

Updated 2 months ago by Mervin van Brakel

Using the DMX system

Green screen studio

The green screen studio is equipped with customizable DMX lights. These lights are used to illumi...

Updated 2 months ago by Thijs Smeele

Substance Painter - ShotGrid - Setting up your .spp project file

Substance Painter in our ShotGrid pipeline

Substance Painter requires a little bit more setup than other programs in our ShotGrid pipeline. ...

Updated 2 months ago by Mervin van Brakel

Substance Painter - Working from the Storage server

Substance Painter at school

Because of some obscure reason Substance Painter can't load files from a network share, like our ...

Updated 2 months ago by Mervin van Brakel

Substance Painter - Installation

Substance Painter at school

Unlike all our other software, Substance Painter isn't installed by default on your school PC. Th...

Updated 2 months ago by Mervin van Brakel