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ShotGrid - Pipeline - General overview

Using our ShotGrid pipeline

Using our ShotGrid pipeline might be a bit intimidating at first as there's a lot you have to rem...

Updated 5 days ago by Mervin van Brakel

ShotGrid - Pipeline - Creating a project

Using our ShotGrid pipeline

The first step in any project that uses our ShotGrid pipeline is to create one using our project ...

Updated 5 days ago by Mervin van Brakel

ShotGrid - Pipeline - Version control

Using our ShotGrid pipeline

We use the version control tool (also called Breakdown) to update loaded files to their latest ve...

Updated 5 days ago by Mervin van Brakel

ShotGrid - Pipeline - Opening software

Using our ShotGrid pipeline

When working in our ShotGrid pipeline you should always launch software using the ShotGrid launch...

Updated 5 days ago by Mervin van Brakel

ShotGrid - Pipeline- File management

Using our ShotGrid pipeline

This page shows examples in Nuke, but the same workflows apply to all software you can launch usi...

Updated 5 days ago by Mervin van Brakel

Hosting a ShotGrid review session

Viewing space

Our ShotGrid versions can be easily viewed in our viewing room using a program called RV. RV allo...

Updated 5 days ago by Mervin van Brakel

Deadline - Render managers

Deadline at school

From the second year on every class has 2 render managers. The render managers from all years wor...

Updated 2 weeks ago by Mervin van Brakel

Pipeline - To do - Easy jobs

To-do list

These are tasks that are pretty simple but consequently also kinda boring, which is why they have...

Updated 2 weeks ago by Mervin van Brakel

Pipeline - To do - Medium difficulty

To-do list

This right here is a list of pipeline tasks that should be relatively doable. Being able to inge...

Updated 2 weeks ago by Mervin van Brakel

Pipeline - To do - The hard stuff

To-do list

Here's a list of longer, more difficult tasks that would be great additions to our pipeline. A p...

Updated 2 weeks ago by Mervin van Brakel

Houdini - ShotGrid - Other pipeline tools

Houdini in our ShotGrid pipeline

Houdini in our ShotGrid pipeline has two other nice features that you should be aware of. Task t...

Updated 2 weeks ago by Mervin van Brakel

Using the DMX system

Green screen studio

The green screen studio is equipped with customizable DMX lights. These lights are used to illumi...

Updated 3 weeks ago by Mervin van Brakel

Nuke - Custom tools

Nuke at school

Over the years our students have made a lot of nice additions to our Nuke. Here's a showcase of s...

Updated 1 month ago by Mervin van Brakel

Deadline - Temporarily disabling your worker

Deadline at school

Sometimes you might not want your computer be used for farm rendering, for example when you're ca...

Updated 1 month ago by Mervin van Brakel

Blender - Rendering on the farm

Blender at school

Blender is also supported on our Deadline farm. First make sure all your files, including your Bl...

Updated 1 month ago by Mervin van Brakel

Blender - What's different at school?

Blender at school

We haven't modified Blender all that much as it's not commonly used, still there are some things ...

Updated 1 month ago by Mervin van Brakel

ShotGrid - Creating a playlist

Using the ShotGrid website

Playlists are a handy way of grouping together versions (the preview videos in ShotGrid) so you c...

Updated 1 month ago by Mervin van Brakel

Houdini - ShotGrid - Exporting USDs

Houdini in our ShotGrid pipeline

We don't have a great USD pipeline at school, but we do have a couple integrations that are usefu...

Updated 3 months ago by Mervin van Brakel

Substance Painter - ShotGrid - Publishing

Substance Painter in our ShotGrid pipeline

Publishing in Substance Painter is very similar to publishing in our other tools, you'll just hav...

Updated 3 months ago by Mervin van Brakel

Maya - ShotGrid - Publishing

Maya in our ShotGrid pipeline

Our Maya publisher has quite a few options available. Let's go through them so you know what to p...

Updated 3 months ago by Mervin van Brakel