Skip to main content

Recently Updated Pages

Using the DMX system

Green screen studio

The green screen studio is equipped with customizable DMX lights. These lights are used to illumi...

Updated 1 day ago by Mervin van Brakel

Substance Painter - ShotGrid - Publishing

Substance Painter in our ShotGrid pipeline

Publishing in Substance Painter is very similar to publishing in our other tools, you'll just hav...

Updated 1 day ago by Mervin van Brakel

Substance Painter - ShotGrid - Setting up your .spp project file

Substance Painter in our ShotGrid pipeline

Substance Painter requires a little bit more setup than other programs in our ShotGrid pipeline. ...

Updated 1 day ago by Mervin van Brakel

Substance Painter - Working from the Storage server

Substance Painter at school

Because of some obscure reason Substance Painter can't load files from a network share, like our ...

Updated 3 days ago by Mervin van Brakel

Substance Painter - Installation

Substance Painter at school

Unlike all our other software, Substance Painter isn't installed by default on your school PC. Th...

Updated 3 days ago by Mervin van Brakel

Viewing booking system

Technical explanations regarding physic...

Updated 1 week ago by Mervin van Brakel

Showcase television

Technical explanations regarding physic...

Updated 1 week ago by Mervin van Brakel

Hosting a ShotGrid review session

Viewing space

Our ShotGrid versions can be easily viewed in our viewing room using a program called RV. RV allo...

Updated 1 week ago by Mervin van Brakel

ShotGrid - Creating a playlist

Using ShotGrid production tracking

Playlists are a handy way of grouping together versions (the preview videos in ShotGrid) so you c...

Updated 1 week ago by Mervin van Brakel

Houdini - ShotGrid - Publishing

Houdini in our ShotGrid pipeline

Once you've rendered some frames using the Karma node it's time to publish them. You can do this ...

Updated 1 week ago by Mervin van Brakel

Houdini - ShotGrid - Exporting USDs

Houdini in our ShotGrid pipeline

We don't have a great USD pipeline at school, but we do have a couple integrations that are usefu...

Updated 1 week ago by Mervin van Brakel

Houdini - ShotGrid - Shading workflow

Houdini in our ShotGrid pipeline

We have some automated tools which make shading assets a lot simpler. Here's what you need before...

Updated 1 week ago by Mervin van Brakel

Houdini - ShotGrid- Uploading flipbooks for review

Houdini in our ShotGrid pipeline

In the ShotGrid menu you'll find a button titled Flipbook: This tool allows you to easily make...

Updated 1 week ago by Mervin van Brakel

Houdini - ShotGrid - Loading publishes

Houdini in our ShotGrid pipeline

You can load in files other people have published by going to the "ShotGrid" -> "Load..." A lo...

Updated 1 week ago by Mervin van Brakel

Houdini - Rendering on the farm

Houdini at school

You'll probably want to render your Houdini projects on our render farm. First you need to make s...

Updated 1 week ago by Mervin van Brakel

Nuke - Rendering on the farm

Nuke at school

Submitting your comp to our render farm is quite easy. First you need to make sure that all the f...

Updated 1 week ago by Mervin van Brakel

Houdini - ShotGrid - Rendering with Karma

Houdini in our ShotGrid pipeline

We mostly render using Karma in our ShotGrid pipeline. It's fast, reliable, and SideFX actually r...

Updated 1 week ago by Mervin van Brakel

ShotGrid - Pipeline- File management

Using our ShotGrid pipeline

This page shows examples in Nuke, but the same workflows apply to all software you can launch usi...

Updated 1 week ago by Mervin van Brakel

ShotGrid - Creating a project

Using ShotGrid production tracking

The first step in any project that uses our ShotGrid pipeline is to create one using our project ...

Updated 1 week ago by Mervin van Brakel

VFX&IM Documentation Introduction

Documentation website

Welcome to the Netherlands Film Academy’s VFX department documentation! This documentation is mad...

Updated 1 week ago by Mervin van Brakel