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Substance Painter - ShotGrid - Publishing

Substance Painter in our ShotGrid pipeline

Publishing in Substance Painter is very similar to publishing in our other tools, you'll just hav...

Updated 5 months ago by Mervin van Brakel

Unreal Engine - Scene optimization tips

Unreal Engine best practices

General rules First and foremost, treat you render time and performance as a budget. You only ha...

Updated 5 months ago by Mervin van Brakel

Unreal Engine - Perforce file statuses and common errors

Perforce at school

In this guide, you'll learn about file statuses and common errors (And how to fix them) File sta...

Updated 5 months ago by Mervin van Brakel

Unreal Engine - Setting up Perforce

Perforce at school

This is a beginners guide to working with perforce as a source control for Unreal engine. At th...

Updated 5 months ago by Mervin van Brakel

Maya - Rendering on the farm

Maya at school

Once your scene is set up you might want to render it on the farm using Maya (have you considered...

Updated 5 months ago by Mervin van Brakel

Maya - What's different at school?

Maya at school

Maya at school has a couple of small additions. Color management Color management is globally c...

Updated 5 months ago by Mervin van Brakel

Substance Painter - ShotGrid - Setting up your .spp project file

Substance Painter in our ShotGrid pipeline

Substance Painter requires a little bit more setup than other programs in our ShotGrid pipeline. ...

Updated 6 months ago by Mervin van Brakel

Substance Painter - Working from the Storage server

Substance Painter at school

Because of some obscure reason Substance Painter can't load files from a network share, like our ...

Updated 6 months ago by Mervin van Brakel

Substance Painter - Installation

Substance Painter at school

Unlike all our other software, Substance Painter isn't installed by default on your school PC. Th...

Updated 6 months ago by Mervin van Brakel

Houdini - ShotGrid - Shading workflow

Houdini in our ShotGrid pipeline

We have some automated tools which make shading assets a lot simpler. Here's what you need before...

Updated 6 months ago by Mervin van Brakel

Houdini - ShotGrid- Uploading flipbooks for review

Houdini in our ShotGrid pipeline

In the ShotGrid menu you'll find a button titled Flipbook: This tool allows you to easily make...

Updated 6 months ago by Mervin van Brakel

Houdini - ShotGrid - Loading publishes

Houdini in our ShotGrid pipeline

You can load in files other people have published by going to the "ShotGrid" -> "Load..." A lo...

Updated 6 months ago by Mervin van Brakel

Houdini - Rendering on the farm

Houdini at school

You'll probably want to render your Houdini projects on our render farm. First you need to make s...

Updated 6 months ago by Mervin van Brakel

Nuke - Rendering on the farm

Nuke at school

Submitting your comp to our render farm is quite easy. First you need to make sure that all the f...

Updated 6 months ago by Mervin van Brakel

Houdini - ShotGrid - Rendering with Karma

Houdini in our ShotGrid pipeline

We mostly render using Karma in our ShotGrid pipeline. It's fast, reliable, and SideFX actually r...

Updated 6 months ago by Mervin van Brakel

VFX&IM Documentation Introduction

Documentation website

Welcome to the Netherlands Film Academy’s VFX department documentation! This documentation is mad...

Updated 6 months ago by Mervin van Brakel

ShotGrid - Pipeline - Start here!

Using our ShotGrid pipeline

If you're new to the Netherlands Filmacademy and new to the VFX industry in general you might be ...

Updated 6 months ago by Mervin van Brakel

Houdini - What's different at school?

Houdini at school

Houdini at school isn't all that different from stock Houdini, however there are a couple of thin...

Updated 6 months ago by Mervin van Brakel

Nuke - ShotGrid - Publishing

Nuke in our ShotGrid pipeline

Once you've rendered some frames using the ShotGrid write nodes it's time to publish them. You ca...

Updated 6 months ago by Mervin van Brakel

Nuke - ShotGrid - Rendering

Nuke in our ShotGrid pipeline

Rendering when working in our ShotGrid pipeline is slightly different but way easier! When you pr...

Updated 6 months ago by Mervin van Brakel