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Houdini - ShotGrid - Shading workflow

Houdini in our ShotGrid pipeline

We have some automated tools which make shading assets a lot simpler. Here's what you need before...

Updated 1 month ago by Mervin van Brakel

Houdini - ShotGrid- Uploading flipbooks for review

Houdini in our ShotGrid pipeline

In the ShotGrid menu you'll find a button titled Flipbook: This tool allows you to easily make...

Updated 1 month ago by Mervin van Brakel

Houdini - ShotGrid - Loading publishes

Houdini in our ShotGrid pipeline

You can load in files other people have published by going to the "ShotGrid" -> "Load..." A lo...

Updated 1 month ago by Mervin van Brakel

Houdini - Rendering on the farm

Houdini at school

You'll probably want to render your Houdini projects on our render farm. First you need to make s...

Updated 1 month ago by Mervin van Brakel

Nuke - Rendering on the farm

Nuke at school

Submitting your comp to our render farm is quite easy. First you need to make sure that all the f...

Updated 1 month ago by Mervin van Brakel

Houdini - ShotGrid - Rendering with Karma

Houdini in our ShotGrid pipeline

We mostly render using Karma in our ShotGrid pipeline. It's fast, reliable, and SideFX actually r...

Updated 1 month ago by Mervin van Brakel

ShotGrid - Pipeline- File management

Using our ShotGrid pipeline

This page shows examples in Nuke, but the same workflows apply to all software you can launch usi...

Updated 1 month ago by Mervin van Brakel

ShotGrid - Creating a project

Using ShotGrid production tracking

The first step in any project that uses our ShotGrid pipeline is to create one using our project ...

Updated 1 month ago by Mervin van Brakel

VFX&IM Documentation Introduction

Documentation website

Welcome to the Netherlands Film Academy’s VFX department documentation! This documentation is mad...

Updated 1 month ago by Mervin van Brakel

ShotGrid - Pipeline - Start here!

Using our ShotGrid pipeline

If you're new to the Netherlands Filmacademy and new to the VFX industry in general you might be ...

Updated 1 month ago by Mervin van Brakel

ShotGrid - Pipeline - Version control

Using our ShotGrid pipeline

We use the version control tool (also called Breakdown) to update loaded files to their latest ve...

Updated 1 month ago by Mervin van Brakel

ShotGrid - Pipeline - Opening software

Using our ShotGrid pipeline

When working in our ShotGrid pipeline you should always launch software using the ShotGrid launch...

Updated 1 month ago by Mervin van Brakel

Houdini - What's different at school?

Houdini at school

Houdini at school isn't all that different from stock Houdini, however there are a couple of thin...

Updated 1 month ago by Mervin van Brakel

Nuke - ShotGrid - Publishing

Nuke in our ShotGrid pipeline

Once you've rendered some frames using the ShotGrid write nodes it's time to publish them. You ca...

Updated 1 month ago by Mervin van Brakel

Nuke - ShotGrid - Rendering

Nuke in our ShotGrid pipeline

Rendering when working in our ShotGrid pipeline is slightly different but way easier! When you pr...

Updated 1 month ago by Mervin van Brakel

Nuke - ShotGrid - Loading publishes

Nuke in our ShotGrid pipeline

You can load in files other people have published by going to the "NFA ShotGrid" -> "Load..." ...

Updated 1 month ago by Mervin van Brakel

Nuke - Custom tools

Nuke at school

Over the years our students have made a lot of nice additions to our Nuke. Here's a showcase of s...

Updated 1 month ago by Mervin van Brakel

Nuke - What's different at school?

Nuke at school

If you've used Nuke before you'll probably be familiar with the many ways it can be customized an...

Updated 1 month ago by Mervin van Brakel

Booking the viewing space

Viewing space

Above the door of the viewing space you'll find a small screen that displays the booking informat...

Updated 1 month ago by Mervin van Brakel

Using the projector

Viewing space

Updated 1 month ago by Mervin van Brakel