Recently Updated Pages
Using the DMX system
The green screen studio is equipped with customizable DMX lights. These lights are used to illumi...
Substance Painter - ShotGrid - Publishing
Publishing in Substance Painter is very similar to publishing in our other tools, you'll just hav...
Substance Painter - ShotGrid - Setting up your .spp project file
Substance Painter requires a little bit more setup than other programs in our ShotGrid pipeline. ...
Substance Painter - Working from the Storage server
Because of some obscure reason Substance Painter can't load files from a network share, like our ...
Substance Painter - Installation
Unlike all our other software, Substance Painter isn't installed by default on your school PC. Th...
Viewing booking system
Showcase television
Hosting a ShotGrid review session
Our ShotGrid versions can be easily viewed in our viewing room using a program called RV. RV allo...
ShotGrid - Creating a playlist
Playlists are a handy way of grouping together versions (the preview videos in ShotGrid) so you c...
Houdini - ShotGrid - Publishing
Once you've rendered some frames using the Karma node it's time to publish them. You can do this ...
Houdini - ShotGrid - Exporting USDs
We don't have a great USD pipeline at school, but we do have a couple integrations that are usefu...
Houdini - ShotGrid - Shading workflow
We have some automated tools which make shading assets a lot simpler. Here's what you need before...
Houdini - ShotGrid- Uploading flipbooks for review
In the ShotGrid menu you'll find a button titled Flipbook: This tool allows you to easily make...
Houdini - ShotGrid - Loading publishes
You can load in files other people have published by going to the "ShotGrid" -> "Load..." A lo...
Houdini - Rendering on the farm
You'll probably want to render your Houdini projects on our render farm. First you need to make s...
Nuke - Rendering on the farm
Submitting your comp to our render farm is quite easy. First you need to make sure that all the f...
Houdini - ShotGrid - Rendering with Karma
We mostly render using Karma in our ShotGrid pipeline. It's fast, reliable, and SideFX actually r...
ShotGrid - Pipeline- File management
This page shows examples in Nuke, but the same workflows apply to all software you can launch usi...
ShotGrid - Creating a project
The first step in any project that uses our ShotGrid pipeline is to create one using our project ...
VFX&IM Documentation Introduction
Welcome to the Netherlands Film Academy’s VFX department documentation! This documentation is mad...