Recently Updated Pages
ShotGrid - Pipeline - General overview
Using our ShotGrid pipeline might be a bit intimidating at first as there's a lot you have to rem...
ShotGrid - Pipeline - Creating a project
The first step in any project that uses our ShotGrid pipeline is to create one using our project ...
ShotGrid - Pipeline - Version control
We use the version control tool (also called Breakdown) to update loaded files to their latest ve...
ShotGrid - Pipeline - Opening software
When working in our ShotGrid pipeline you should always launch software using the ShotGrid launch...
ShotGrid - Pipeline- File management
This page shows examples in Nuke, but the same workflows apply to all software you can launch usi...
Hosting a ShotGrid review session
Our ShotGrid versions can be easily viewed in our viewing room using a program called RV. RV allo...
Deadline - Render managers
From the second year on every class has 2 render managers. The render managers from all years wor...
Pipeline - To do - Easy jobs
These are tasks that are pretty simple but consequently also kinda boring, which is why they have...
Pipeline - To do - Medium difficulty
This right here is a list of pipeline tasks that should be relatively doable. Being able to inge...
Pipeline - To do - The hard stuff
Here's a list of longer, more difficult tasks that would be great additions to our pipeline. A p...
Houdini - ShotGrid - Other pipeline tools
Houdini in our ShotGrid pipeline has two other nice features that you should be aware of. Task t...
Using the DMX system
The green screen studio is equipped with customizable DMX lights. These lights are used to illumi...
Nuke - Custom tools
Over the years our students have made a lot of nice additions to our Nuke. Here's a showcase of s...
Deadline - Temporarily disabling your worker
Sometimes you might not want your computer be used for farm rendering, for example when you're ca...
Blender - Rendering on the farm
Blender is also supported on our Deadline farm. First make sure all your files, including your Bl...
Blender - What's different at school?
We haven't modified Blender all that much as it's not commonly used, still there are some things ...
ShotGrid - Creating a playlist
Playlists are a handy way of grouping together versions (the preview videos in ShotGrid) so you c...
Houdini - ShotGrid - Exporting USDs
We don't have a great USD pipeline at school, but we do have a couple integrations that are usefu...
Substance Painter - ShotGrid - Publishing
Publishing in Substance Painter is very similar to publishing in our other tools, you'll just hav...
Maya - ShotGrid - Publishing
Our Maya publisher has quite a few options available. Let's go through them so you know what to p...